GameCrush Is Crushing It. Investors Agree.

Michael Arrington

J. Michael Arrington (born March 13, 1970 in Huntington Beach, California) is a serial entrepreneur and the founder of TechCrunch, a blog covering startups and technology news. Arrington attended Claremont McKenna College (BA Economics, 1992) and Stanford Law School (JD, 1995) and practiced as a corporate and securities lawyer at two law firms: O’Melveny & Myers and Wilson Sonsini Goodrich... → Learn More

Tuesday, August 24th, 2010

San Francisco based GameCrush is part happy hour at the local bar, part old school “900 chat line.” Users come to the site to play games with others, and there’s a video/audio cam. The only hitch is that you have to pay $.60/minute to do so. The site matches “Players” with “Playdates,” and splits that $.60 with the playdate. There are a number of Flash based games on the site, or players can use the GameCrush video while playing XBox Live or games on any other platform. A picture of two actual Playdates is below (Amber Cyr on the left, Gina Tran on the right).

Usually, guys are paying women to play with them. But guys play with guys, girl play with girls, and sometimes girls pay to play with guys, says co-founder Eric Strasser. And despite the fact that the site is in a strict invite only beta, the money is rolling in. More than one player has spent over $10,000, says Strasser. And some playdates have made over $2,000 in the short time the beta has been live. Playdates can also get extra money from tips and virtual goods.

The company was self funded at launch but has now raised a $700,000 angel round. Investors include Zivity founders Scott and Cyan Banister, Anthem Venture Partners, Crosscut Ventures, Paige Craig and Christina Brodbeck.

The service will launch publicly in the next month or so.

Company: GameCrush
Website: gamecrush.com
Launch Date: April 2008
Funding: $700k

GameCrush is the first 18+ social gaming site that allows users to meet, match and play online games with other users to enhance their gaming experience. Users can create profiles that include rich social networking content tools such as text chat, interests, pictures, blogs, video clips, and more. Users can also define the types of games they are interested in. The GameCrush platform enables users to choose who and what to play and offering a way to monetize the...

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