Is This The Kinect Fighting Game We All Wanted?

Devin Coldewey

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

Wednesday, August 18th, 2010


I can’t say I’m entirely convinced that this is going to work, but depending on how responsive it is, Fighters Uncaged could be a pretty fun game. The thing is, once you’re spoiled by the Playstation Move, which (it looks like) mirrors your movements more quickly and accurately, are you going to come back to the Kinect just to lose the controllers?

At first I was thinking that a multiplayer mode might be awesome, but then I thought wait a second, no game company wants to get sued because their players couldn’t keep their elbows to themselves.

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