I Am Angry At 2K For Hijacking X-COM

Devin Coldewey

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

Monday, August 16th, 2010


A recent interview with the developers of the upcoming X-COM reboot confirmed what every true X-COM fan always feared: that the game existed before they decided to make it X-COM, and 2K seems to have laid on the license as an extra layer. The game may still be good, of course, but it won’t be X-COM, and now that 2K has hijacked the name, it is much less likely that the beloved, neglected franchise will ever see a true modern sequel (though it may yet get a spiritual successor).

It’s fine by me, I’ll just play the old one in DOSBox — but someone, please, think of the children who will never know the joy of fusion cannons, or the gnawing fear of a single alien commando lurking in a dark farmyard! They need this!

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