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  • Kinect specs posted: 640×480 at 30FPS, two players maximum

    Devin Coldewey

    Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

    Tuesday, June 29th, 2010


    UK e-tailer Play.com has posted the full public specs of the Kinect motion gaming accessory for the Xbox 360. There’s not a whole lot revealed, but it is stated very plainly that only two active players can be tracked at any given moment. So much for party games — not that you’d all be able to cram into its 57-degree field of view, anyway.

    Another spec noted is that the cameras are at two resolutions (320×240 and 640×480 in high color) and send a datastream with a 30FPS refresh rate. That means that your movements will always be a couple frames behind (33ms at minimum), especially if you’re playing a game with a high refresh rate. And the rather low resolution means that more subtle movements like finger motions or slight changes in foot position are likely never to be implemented. Usually low pixel resolution allows for better temporal resolution (i.e. faster refresh) but they seem to have neither here, unless there’s some kind of frame-alternating scheme at work.

    My, my… I confess myself disappointed. While the novelty of playing games without a controller is undeniable, the technical limitations mean that Microsoft’s hopes that Kinect drawing the hardcore are likely to remain unrealized. The Forza demo I played already convinced me of this: while it was fun, it was essentially slightly laggy steering of a car that is driving itself. This from a highly skilled team responsible for a highly successful “hardcore” racing franchise.

    Of course they may still surprise us, and I sincerely hope they do. But the tech seems to be against them.

    Here’s the full spec list:

    Sensor
    Colour and depth-sensing lenses
    Voice microphone array
    Tilt motor for sensor adjustment
    Fully compatible with existing Xbox 360 consoles
    Field of View
    Horizontal field of view: 57 degrees
    Vertical field of view: 43 degrees
    Physical tilt range: ± 27 degrees
    Depth sensor range: 1.2m – 3.5m
    Data Streams
    320×240 16-bit depth @ 30 frames/sec
    640×480 32-bit colour@ 30 frames/sec
    16-bit audio @ 16 kHz
    Skeletal Tracking System
    Tracks up to 6 people, including 2 active players
    Tracks 20 joints per active player
    Ability to map active players to Live Avatars
    Audio System
    Live party chat and in-game voice chat (requires Xbox Live Gold Membership)
    Echo cancellation system enhances voice input
    Speech recognition in multiple

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