SGN's 3D Shooter EXO-Planet Elite Comes To The iPhone

Jason Kincaid

Jason Kincaid worked as a writer for TechCrunch from April 2008 through 2012. He grew up in Danville, California and later relocated to UCLA in Los Angeles, California, where he studied biology with a minor in ‘Society and Genetics’. You can reach him at jkincaid@gmail.com → Learn More

Friday, June 18th, 2010

Earlier today we learned that SGN, a mobile gaming company that focuses on the iPhone/iPad and will soon be expanding to Android, had raised $2 million from Google CEO Eric Schmidt’s Tomorrow Ventures and Xing founder Lars Hinrichs. Today SGN is also making its 3D shooter EXO-Planet Elite available for the iPhone and iPod Touch in the hopes of recreating the success of its hit Skies of Glory. The game runs $4.99, and you can buy it on the App Store here.

EXO-Planet, which was an iPad launch title but wasn’t available on the iPhone or iPod Touch until now, is a third-person shooter set in space, with a nifty grappling hook mechanic that lets players fling themselves to the other side of a room with one tap. Gameplay is primarily multiplayer — hit Deathmatch or Capture the Flag, and the game’s matchmaking system will usually have you playing a game in a few seconds. This update also introduces a single player time trial mode.

We first profiled the game in early April, and it was one of the first games I tried when I got my hands on an iPad. At the time, I wasn’t too impressed — the game looked compelling, but the controls were really difficult. Despite a lifetime of gaming experience, I couldn’t figure out how to get my character unstuck from the magnetic ceiling, and then I somehow flung myself into an endless abyss. Fortunately, it looks like those problems have been fixed, and the game is starting to live up to its potential.

I fired up the iPad version for the first time in months and quickly jumped into an online multiplayer Deathmatch. The game was still a little disorienting for a few minutes, but I quickly got the hang of it and managed to rack up three kills in my first game (I may have died ten times, but that was a lot better than I did the first time I tried to play).

And it looks like the iPhone version is actually better than the iPad version — the smaller form factor makes it a bit easier to control. And the iPhone obviously has a much larger userbase than the iPad, so despite the game’s slow start a few months ago, SGN may be able to turn EXO-Planet into another hit.

Here’s a video review done by the folks over at AppSpy that gives you an idea of how the gameplay works.

Website: sgn.com
Launch Date: 2011
Funding: $17.1M

SGN (formerly MindJolt) connects people around the world through great games. As a top cross-platform developer and publisher of games on Facebook, iOS, and Android, SGN lays claim to hit titles such as Fluff Friends Rescue, Jewels of the Amazon, Bubble Atlantis, Panda Jam, Skies of Glory, FAST, and MindJolt. To date well over 200 Million SGN games have been installed on leading mobile and social platforms, making SGN one of the largest cross-platform gaming companies in the world. SGN represents the...

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