DotWar: Twitter-based strategy game

Serkan Toto

Dr. Serkan Toto is an independent consultant and advisor focusing on Japan’s web, mobile and social gaming industries. Based in Tokyo, he works together with financial institutions and startups worldwide. Serkan has been the Japan contributor for TechCrunch.com since 2008. He is sept-lingual, holds an MBA and is a PhD in economics. → Learn More

Wednesday, June 16th, 2010

It’s certainly not the first Twitter-based game out there, but DotWar, a made-in-Japan strategy/action title is a pretty satisfying time waster. The game is bilingual (English/Japanese) and actually to be played outside Twitter, on a separate site. Gameplay is pretty straightforward: Simply enter your Twitter handle to send out hundreds or even thousands of battle “units”out against another player/Twitter user.

You can control the movement of your units with the mouse. As it’s not necessary to register or sign up, you can basically let any Twitter user battle it out against any other, for example in the “versus mode”. The goal is to destroy three crystals each player has in his or her possession within a certain time limit.

DotWar was created in Flash by a Japanese software engineer called “Sipo” [JP].

It’s pretty popular at the moment, so it’s possible you have to reload the site a couple of times before you can actually start playing (it’s pretty hard, too).

Via Asiajin

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