Legend of Zelda: Skyward Sword announced along with vastly improved Wii interaction

Tuesday, June 15th, 2010

Biggs is the editor of TechCrunch Gadgets. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at john@techcrunch.com. → Learn More


Here we go: another E3, another Zelda. The latest in the Zelda canon is Skyward Sword, a MotionPlus compatible game that mimics the experience of holding a sword and a shield. Link’s on-screen actions mimic your actions completely including the motion of a shield in front of you.

Basically this is a more precise version of the previous Zelda Wii interface. With so many people trying so many motion controls, however, I wonder how exciting this will be in context.




If you were watching the livestream, you might have cringed at their technical difficulties and the jankiness of the controls. Miyamoto ended by acknowledging this and assuring us it’ll be totally awesome in real life.

Update: trailer!

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