• Killzone 3 to be "first" full-3D FPS

    Devin Coldewey

    Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

    Monday, May 24th, 2010


    According to the latest issue of GamePro, Killzone 3 will be fully in 3D, at least if you have the hertz for it. Props to them for taking the bull by the horns; let’s hope it’s less of a sham than that last Killzone media frenzy. I’ve heard it said that games are the only worthwhile application for 3D — that’s a statement that I don’t agree with, but perhaps Killzone 3 may be a good example of just how good 3D can be.

    An FPS is a natural match for 3D, but I really wonder, given how many people have gotten motion sickness and so on from 3D cinema, whether it might be too much at first. I know people who get sick playing racing games — some people are simply susceptible to it. It’ll be an interesting litmus test. The game will also be playable in non-3D for those of you who don’t have the ‘spensive TVs it takes to make the magic happen.

    Also, I want to take issue with their claim of being the first full-3D FPS. Have they already forgotten Faceball 2000 for the Virtual Boy?

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