• Open source handheld Pandora's maker explains delays

    Devin Coldewey

    Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

    Thursday, April 29th, 2010


    Believe it or not, it’s actually quite hard to take an idea from concept to render to prototype to production. Sure, inside Microsoft you can do it in a couple hours (if they don’t assassinate the project), but what if you’re just a group of guys who want to put together a really awesome open-source handheld game console? We’ve had our eye on the Pandora for a long time, but the project has been stricken with delay after delay. What’s the deal?

    The full story can be found in this interview over at MaxConsole, but the gist is that they underestimated the amount of time it takes to go from prototype to production. They had the final spec ages ago but with several thousand orders the only way they could do it was via Chinese factories, which are apparently taking forever. Like they put in the order in October forever.

    Still, the project is very much alive and if you haven’t looked into it yet, now’s your chance. This thing looks like pretty much the ultimate retro gaming handheld, and it’s got a full Linux-based OS as well, so you’ll have a whole bunch of apps and games to choose from aside from emulated ones. We hope to hear from these fellows as soon as they start shipping. You can pre-order ‘em here.

    blog comments powered by Disqus