iPhone to get a really bad version of Street Fighter 4

Devin Coldewey

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

Monday, February 15th, 2010


I don’t know about you guys, but playing a complicated fighting game like Street Fighter 4 on the iPhone just sounds like a losing proposition. I mean, your fingers cover up a bunch of the screen, you’re going to be hitting the wrong buttons all the time, and the screen isn’t high-resolution enough to really show off the art. Whose idea was this?

I guess it’s really just a stripped-down version of the real game, with less characters and simplified controls. Yeah, that’s what people want!

There are plenty of games that are suited to the iPhone (and now, as I am contractually obligated to add, the iPad), but this is not one of them. It’s hardly even suited to regular controllers — I seriously messed up my thumb the other day playing SF II Turbo on my SNES — I can only imagine the amount of frustration and pain that would result from this ridiculous thing.

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