Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point

Robin Wauters

Robin Wauters is the European Editor of tech blog The Next Web and lead editor of Virtualization.com. He was a senior staff writer at TechCrunch until his departure in February 2012. Aside from his professional blogging activities, he’s an entrepreneur, event organizer, occasional board adviser and angel investor but most importantly an all-round startup champion. Wauters lives and works in... → Learn More

Wednesday, January 27th, 2010

While Apple is being lamented here and there for not supporting Flash on its shiny new iPad – boy does Cupertino have a strong dislike for the platform – Adobe has already responded to the news on the official Flash Platform blog.

The blog post, unambiguously titled “Building iPad Applications with Flash”, is mostly just to remind people of the company’s Packager for iPhone product, which will enable developers to make Flash apps function on the iPhone / iPod Touch through a work-around whereby Flash apps can be easily converted into iPhone apps using Creative Suite 5 (CS5). Adobe also published a post on its Adobe Flash Platform blog addressing the apparent lack of Flash support in the iPad.

We’ve written before that this could turn 2010 into the year when approximately 2 million Flash developers could potentially start cooking up stuff for the iPhone en masse. You can now add the iPad to that, it seems.

The company notes:

We announced the Packager for iPhone at MAX 2009 which will allow Flash developers to create native iPhone applications and will be available in the upcoming version of Flash Pro CS5. This technology enables developers to create applications for the iPhone, iPod touch, and iPad (though applications will not initially take direct advantage of iPad’s new screen resolution). It is our intent to make it possible for Flash developers to build applications that can take advantage of the increased screen size and resolution of the iPad.

For that latter part, Adobe points to this article by Christian Cantrell, Product Manager and Application Developer on the AIR team. The article goes in depth about how developers can build apps using Flash with authoring with multiple screen sizes and resolutions in mind.

Update: Adobe’s definitely frustrated with the non-Flash policy at the Apple headquarters. Read ‘Apple’s iPad — a broken link?’.

You won’t be able to fire up, say, Hulu through your browser on the iPhone or iPad any time soon, but Adobe appears determined to show the world that Flash has its place on Apple’s products one way or the other.

And it’s also sending a message to Flash developers that they can and should stick to the platform rather than look at other ways to join the App Store goldrush.

Product: Adobe Flash
Website: get.adobe.com
Company Adobe Systems

Adobe Flash (formerly SmartSketch FutureSplash, FutureSplash Animator and Macromedia Flash) is a multimedia platform used to add animation, video, and interactivity to web pages. Flash is frequently used for advertisements, games and flash animations for broadcast. More recently, it has been positioned as a tool for “Rich Internet Applications” (“RIAs”). Flash manipulates vector and raster graphics to provide animation of text, drawings, and still images. It supports bidirectional streaming of audio and video, and it can capture user input via...

→ Learn more
Product: iPad
Website: apple.com
Company Apple

The Apple iPad, formerly referred to as the Apple Tablet, is a touch-pad tablet computer announced in January 2010, and released in April 2010. It has internet capabilities running on either WiFi or 3G, and offers an optional dock with a full size mechanical keyboard. The iPad is a line of tablet computers designed, developed and marketed by Apple Inc. primarily as a platform for audio-visual media including books, periodicals, movies, music, games, and web content. Its size and...

→ Learn more

blog comments powered by Disqus