This Will Be The Year Adobe's 2 Million Flash Developers Come To The iPhone
Erick Schonfeld
Jan 10, 2010

It’s no secret that Apple doesn’t like Flash. It won’t allow Flash apps to run on the iPhone or iPod Touch despite all of Adobe’s cajoling and pleading, and despite the fact that it’s long been working in the labs. The iPhone’s lack of support for Flash is a major inconvenience for both consumers and developers, and is a gaping hole in the iPhone’s arsenal.

But all of that is about to change because Adobe is going to bring its 2 million Flash developers to the iPhone, with or without Apple’s blessing. As it announced in October, the next version of its Flash developer tools, Creative Suite 5 (currently in private beta), will include a “Packager for iPhone” apps which will automatically convert any Flash app into an iPhone app. So while Flash apps won’t run on the iPhone, any Flash app can easily be converted into an iPhone app. (Microsoft is taking a similar approach with Silverlight). This is a bigger deal than many people appreciate.

Much of the focus in the Flash iPhone debate centers around the fact that Flash is the de facto video standard on the Web. For instance, whenever you encounter a Web page in your iPhone browser with a Flash video, instead of seeing it right there in the browser, the phone must open up a separate Quicktime player. Most video on the Web, including everything on YouTube, is displayed through a Flash player, so this gets to be tedious. Apple has always cited technical reasons for why it doesn’t support Flash. It’s a battery hog, it’s too slow for mobile phones, not capable enough, etc. Some of these issues are valid and Adobe has been addressing them to the point that Flash now works fine on Android.

But there is a more strategic reason Apple kept Flash off the iPhone. It wanted a chance to become ingrained with developers. In addition to video, Flash, of course, can be used to create Web apps—the kind of apps that might look good on a phone. Apple had to hold off Flash not so to control the video experience on the iPhone, but because it needed to establish its own Apple-controlled iPhone SDK. The last thing it needed was a competing developer platform getting in the way.

Once Adobe publicly releases CS5, Flash apps and video still won’t run on the iPhone. But those 2 million developers will be able to keep working with Adobe tools and simply turn them into iPhone apps automatically. In contrast, there are only an estimated 125,000 or so iPhone developers. This will lower the barriers to making iPhone apps even more than they are today, which may or may not be a good thing. But if you thought there were a lot of iPhone apps now, just wait until the Flash floodgates are open.

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  • Mara

    Wrong. If there is a will, there is a way. Apple will find a rationale for banning Adobe-generated apps.

  • evano oruvan

    Silverlight is FTW

  • http://blog.bebensiganteng.com Rahmat Hidayat

    I wonder if its still profitable to build iphone app beyond 2009

  • http://leifandersen.net Leif Andersen

    As painful as it is to say, you’re right. Apple will stop them, even if it means taking a blow to their business.

  • SimonRain

    With all the free games that are already available online in flash like Bejeweled or the Moron test, why would people pay and download the app if they can bookmark the site and play them for free…

  • MGZ

    Gaping hole?

    I can count on one hand the number of times I’ve really needed Flash to work in 2 years of using my iPhone.

    Apple will never put Flash on their devices, because Flash is a CPU waster, and Apple would rather HTML5 and Ajax apps win out here.

    Also, the author is wrong about video on the web. The browser doesn’t play “Flash video.” What happens is the website developer must create an iPhone-viewable video and enable their player to recognize an iPhone viewing the page, and give them a way to view it. E.g. YouTube’s web pages show iPhone-clickable videos because that’s how YouTube rigged it. It’s not automatic, and “Flash video” isn’t taking over the web, although Flash-based video PLAYERS have. Behind the scenes, that Flash player may still be playing a standard format, like MP4.

    As for this Flash -> App converter, I’ll reserve judgment until I see what it can do. I don’t see how (or why) Apple would have a problem with it, as long as it’s generating standard apps that don’t use private API calls.

    I can tell you, however, that if these apps don’t look and act like native iPhone apps, I won’t be using many of them.

  • Robert

    Hopefully Apple will lump them all in one category.

    Flash 99.9% of the time (YouTube being a rare exception) is useless and just annoying. We’ll just see more misleading screenshots and descriptions that the App doesn’t live up to.

    I hope Apple at least makes some sort of filter.

  • http://www.modoku.com Nicholas

    Flash will export iPhone apps. Well? We’ll see. How will the logic work? Complex interactions? What are the limitations?

    Lot’s of assumptions here with little solid grounding. In terms of data driven apps the actual iPhone app is the cheapest part!

  • sprezzatura

    Slow news night? Adobe announced back in October that Flash’s IDE would export iPhone apps. What has changed since then?

  • http://www.hhott.com HHOTT

    Yes, we are testing the Packager now to convert our HHOTT Show widget to get it running on iPhones. HHOTT Shows are built automatically from any YouTube, Flickr, Picasa, and soon facebook accounts in real time. You can check out the one we built for TechCrunch at http://hhott.com/2010 that includes all videos from its techcrunch YouTube account and all photos from its crunchies2009 Flickr account. Feel free to use our http://hhott.com/ beta site to build one or more HHOTT Shows from your YouTube, Flickr, and Picasa accounts. It takes only a few seconds to do so and you may be surprised to uncover some videos or photos you don’t even know. Hope soon you can enjoy our HHOTT Shows in your iPhones too. :)

    Andy

  • Nitin

    I think we need to wait for what capabilities Adobe will bring to table . From what I have read and seen about the initiative (you can check them at Adobe website), a few things need to be ironed:

    1. The interface generated from CS5 looks crap for iPhone compared versus the actual flash application

    2. Not all the features are directly portable to iPhone platform given lack of support

    3. This does not mean that you will be able to see flash webpages in safari. It simply means that any AIR application can be converted to iPhone application. (Note: AIR applications are far fewer than flash applications embedded on web)

    As such I think this post is misleading on the potential impact of Adobe’s decision. While I see this as a positive step, Apple still retains control of what gets approved, so Adobe still doesn’t get a free rein unlike it will on Android or WinMo or Symbian or RIM or WebOS….

  • Nitin

    ummm… nothing except that we have a “new” half cooked story

  • Bill

    Flash is yesterday’s technology. Silverllight is the future of the web.

  • jeff

    I’m a flash developer, and I could really care.

    The flash community tends to have a range of experience, from simple timeline animators to much more experienced developers. From what I can tell most of the more experienced developers have taken the time to look into iPhone development, if not already created an app.

    I love my iPhone, and I love Flash, but I have yet to see myself in a situation where I wished the two worked together.

    For Adobe I’m sure this will catch the eye of the timeline tweeners that really want to play house as an iPhone developer, but for anyone worth their salt, they’ll take the time learn the platform and use it effectively. Expect lot of simple 2d games, calculators, and physics demos.

  • http://www.facebook.com/people/Aaron_Mathew_Crayford/3312238 Aaron Mathew Crayford

    that’s pretty gangster of adobe

  • http://jeremiahsjamison.wordpress.com Jay Jamison

    I’d hope that between Google Droid/Nexus One, Adobe and others, that Apple gets the pressure to become vastly more developer friendly than it has been with shipping apps on the IPhone.

    http://bit.ly/66CZAf

  • http://techcrunchies.com Anand Srinivasan

    I’m just wondering..It was not long ago that most tech sites including TC were mostly about the promising internet technologies…

    When and why did they all move to cover all things mobile..Maybe the internet as we knew it had plateaued..But then,that was much more a global phenomenon..

    iPhone, Nexus One, Droid,etc. are all predominantly American..Ok maybe not the iPhone..And the other phones too will launch in other countries soon..But weren’t those mobile-focused websites been covering them all along..

  • http://www.facebook.com/people/Lyle_Pratt/49702756 Lyle Pratt

    I think it has less to do with Apple trying to train people to use their SDK and more to do with Apple
    wanting to continue being able to force people to go through the App store to get ANY applications.

    If they were to allow flash web apps, people wouldn’t need to go through the app store at all. People could just add a home screen bookmark to the iPhone formatted flash app webpage. That would subvert Apple’s 30% share in app store sales, as well as their tight control over whats available to put on your iPhone.

  • http://free-css.info Jeggu

    Yes I too agree…

  • Rafe H.

    “Most video on the Web, including everything on YouTube, is displayed through a Flash player…”

    On my Mac, I haven’t needed Flash to view something on YouTube in a loooong time. YouTube will happily push you an H.264 clip if you ask.

    Presumably the iPhone just asks.

    Anyway, Google ClickToFlash. Your CPU will thank you.

  • Eric P

    @jeff – You’ve never gone to a web site that uses Flash on your iPhone and been bummed that it didn’t work? Not just video, although that’s a huge loss — there are a LOT more video sites than just YouTube and they are out of luck on the iPhone.

    Check out http://www.modelinia.com for an example. It uses Flash for videos, slideshows, and all sorts of content and navigation. Except for the blog it’s practically useless on the iPhone

    One of the best things about the iPhone is you can go to practically any site in Safari and it just works — except sites that use Flash.

    Why should a site owner have to create an app?

  • Developer

    This would be useful to developers who don’t want to or can’t make the investment in developing an iphone app through Apples approach

  • Jose Fajardo

    The only way to get your technology onto apple’s playground is to do deals with them. That’s how Silverlight streaming was allowed, MS got explicit approval from apple.

    Adobe forcing it’s way in there, allbeit using generated native apple code, is not the way to go.

    Adobe should have kept trying to work out some formal approval because right now apple can and im guessing will pull these apps.

    Thou if they do the sh#t storm that will erupt would be massive.

    The same could be said for MonoTouch where basically silverlight apps are automatically converted into native Apple apps. Miguel and his team haven’t gotten formal approval from Apple and risk being rejected sometime down the line.

    I am looking forward to seeing how all this pans out

    PS. I can’t stress enough that the only way to do business with Apple is to get there explicit approval and play by there rules. Thats what you get working with apple technologies, CLOSED SYSTEM PERIOD!!!

  • Ken Jackson

    Not only that Lyle. The bigger issue Apple wants to avoid is for the apps to be a commodity. If the apps are Flash apps then any phone that has Flash support can run them. Today’s Apple’s biggest win is 100,000 apps in the app store that no other phone can run.

  • stevej

    just what the app store needs.
    more crap.

    all hail the crapp store.

  • http://www.yazzem.com/ Dustin Snider

    Well this is GREAT news allowing me to create iPhone apps with-out having to hack around on the schools Mac to build a iPhone as I prefer to use Windows 7 at home. I will be able to do my development from my PC. This is great news how ever I don’t think Apple will keep it around to long but who knows?

  • Bhanu Sharma

    @erick- good post. +1 for Flash on iphone being huge.

    As an ex-macromedia, adobe employee, my perspective might be a little biased, but I think your reader might find value.

    Flash really lowers the barrier of entry for mobile development, on not just iPhone, but other platforms as well.

    ActionScript, which is almost like Javascript, is a lot simpler for web developers to build mobile apps, than learning Objective-C.

    Moreover, vector graphics are a huge help when creating an app that’ll run on various screen resolutions. Yes, the iPhone only has one resolution, so the value isn’t that much, but soon that could change with the tablet, and if devs want the same app to run on Android phones etc.

    Apple should support this, and I bet in 2010 we’ll see Flash running on iPhone.

  • jeff

    Not really. Even when I see that big ‘missing plugin’ icon, I just figure I’ll check out whatever it was on my computer. Not to say that process isn’t annoying, but most of the time the flash I can’t see wasn’t made for such a small screen. No major loss.

    If I can’t check out modelinia.com I can’t say I’d be all busted up about it. That wouldn’t look very good on such a small screen, which is why most modern sites have mobile versions of their content (cnn, flickr…), to accommodate for the screen.

    I don’t think the site owner needs to create an app for what they’re doing – just use html and create a mobile version.

    Imagine trying to stuff fwa.com onto an iphone screen. My eyes would bleed.

  • Eric P

    Coincidentally, this just got posted to TUAW: http://www.tuaw.com/2010/01/10/dear-apple-what-we-want-to-see-for-iphone-4-0-part-1/

    80% of over 1000 people responding want Flash support.

  • Christopher

    “Why should a site owner have to create an app?”

    I agree, it defeats the purpose of flash in the first place.

    Adobe is just trying to widen it’s market for CS5

  • FelipeDeezNuts

    Get off Apple’s jock, please. When a major site (YouTube) has to reencode it’s entire library because Jobs is too mad with power, something’s fucked up. I have an iPhone and I love it. But there’s this thing called Hulu that I love far more. I don’t give a damn if Flash is CPU intensive. So are these 1080p pornos I watch all day. Give Flash an off/on switch in Safari like JavaScript. Otherwise, I will jump ship to a phone that doesn’t constantly remind me of 1984. Like, maybe something with Android on it.

  • http://www.hhott.com HHOTT

    For the fun of it, you can see TechCrunch HHOTT Show running in a simulated iPhone at http://hhott.com/hsi.htm

  • cak

    There are already Flash developed apps on the appstore, produced form the betas. There is a problem with them, in that CS5 stores everything in one class, so they are big and slow.

    I doubt apple will block this, why should they? They make money on each app sold, and as long as we get some new, original ideas, all is good.

  • Hubert

    Cross-platform development has been promised many times before, but rarely does it work as well as advertised. What Adobe is attempting to do is similar in concept, and I wouldn’t get too excited until we see how well the Flash SDK translates to an iPhone app.

  • a85

    I just wish adobe would fix flash for Mac generally. It’s such a PoS – jerky video on a 2009 MB Pro – wtf? Maybe if they gave a damn about apple users generally, apple might not be so reluctant to allow flash on the iPhone.

  • Nick

    Apple is fighting a just fight. Adobe wants to own the language we use for the internet. Adobe wants to own the lifeblood of the internet. Adobe is to the internet what Monsanto is to soybeans. We do not want to all be dependent on Adobe.

  • FlashDev

    There are apps in the App Store right now that were created with Flash.

  • Rich

    Techcrunch has some of the biggest jerks as commenters

  • FlashDev

    Steve Jobs is still pissed off that Flash is more popular than QuickTime. That’s why Apple won’t help Adobe fix Flash.

  • http://www.mixin.com Frederic Sidler

    Simply put a Youtube video in your page. It will work in iPhone, Android and Symbian. For anything else develop a game.

  • Crazyglues

    Yeah I think this is also the reason apple is blocking this…

    I can just see the flood of Flash apps and games hitting the app store, it would be insane and seriously Lame…

    To allow flash apps would just flood the market, if you do a search now on Flash games you will see site after site of flash games…

    Now add all of those to your iPhone and you have a ridiculous amount of apps – and most of them will be pretty silly… (while some will be good – the flood would just be too much) -way too much.

    Lets just leave the apps the way they are made now -because adding flash you would just release the flood gates…

    I think apple understands this all too well, hence the reason why it’s not approved.

  • http://www.columbia.edu/~naz2106 nick zaillian

    Happy Trolltech/Nokia QT user here! Iphone development is actually the only thing that’s ever thrown me into a situation where I couldn’t construct an application of 90%+ fully cross-platform components. BTW: haven’t used it as I see no real need, but Novell has had a proprietary C#/.NET to Objective-C/Cocoa Touch cross-compiler on the market for a few months now. Not sure why Adobe’s product has gotten so much more attention.

  • http://www.facebook.com/people/Henrik_P_Hessel/1046651683 Henrik P. Hessel

    Oh, with Flash on my iPhone I’m going to hear the secret integrated iPhone Fan. Just like on my Mac.

  • http://arctouch.com Adam @ ArcTouch

    The apps exist on the phone today.

    We’re in the private beta and we have apps in the store already that were created in Flash. The Flash apps get converted to native iPhone code prior to being submitted to the app store, so to the device they’re no different than those that were written in Xcode and Objective C.

  • http://www.createplayshare.com vj

    More saturated market is what i see coming. If that happens will have to figure out new strategy for Iphone development.

  • http://ctrlaltstartup.blogspot.com ctrl+alt+startup

    That is like saying HTML is useless 99.99% of the time because you came across myspace. Again, flash is a platform. It is only as good as what the developers decide to build with it.

  • http://www.rosebraetechnology.com RosebraeTech

    Will Apple want to stop it? This would lose them control of the dev platform for the iphone/ipod touch it’s true, but they’ll still be making their 30% on any non cocoa touch app compiled into an iPhone app.

  • http://jardenberg.se/b/jardenberg-kommenterar-2010-01-11/ jardenberg kommenterar – 2010-01-11 — jardenberg unedited

    [...] This Will Be The Year Adobe’s 2 Million Flash Developers Come To The iPhone [...]

  • Dibble@dibble.com

    I’m a developer & I think Adobe has ruined Flash since acquiring Macromedia. We use Javascript for that now. Fuck Adobe.

  • Grommet

    This is fantastic! My elderly grandmother will finally be able to release her long-envisioned “find my teeth” app to the world.

  • Hunter Gillane

    I am torn somewhere between being apathetic to Flash being on the iPhone to flat out not even wanting it. I’m not an iPhone or Flash developer but as a consumer of applications I’d rather have a native iPhone app especially if the experience with Flash will fall anything short of that.

    On a somewhat related related note, it seems like having Flash on the iPhone would crush the 3G Network (read – streaming porn). Let’s be honest.

  • Hunter Gillane

    And while we are being honest, can we agree that 2 Million Flash developers is roughly equal to 10,000 skilled ones?

  • bf

    I think its partly true. If allowing Flash to run on iPhone, Adobe can lever Flash to display App Store and promote into a cross-platform game (and other media) distributor. This is very incompatible to Apple’s vision. So sorry, I don’t think Apple will give Flash to run on iPhone without restriction.

  • EvilDave

    The most important thing about Silverlight on the iPhone is …
    Netflix on the iPhone

  • http://www.appatic.com Avatar X

    MonoTouch 1 is only for .NET. MonoTouch 2 will indeed have support for Silverlight/Moonlight based apps.

    But there are not only already apps in the Iphone AppStore made with CS5 betas, There were already one or two projects that allowed to port Flash based apps to the iphone.

    I seriously doubt that Apple will stop Adobe. Adobe is not a lightweight company and there is still lots of Adobe Software that Mac OS X relies on to tarnish their mutual interests. The other reason is that such move would be seriously Anti-Competitive and you can be that if Adobe complains on that. Novell and others would join in the complain..

    But it would be actually very interesting to see Apple do that since it would be a very good spectacle to watch how they get out such PR and posible Antitrust blunder….

  • http://www.rockmejoe.com Joseph Loll

    I agree that Apple would still stop them.

    My view is its not so much trying to promote their own SDK over another, but Apple’s convoluted view that QuickTime should be the video standard.

    The thing I don’t understand is isn’t YouTube running Flash? How come their App or videos work?

    And (OK, off the rails a bit) I”m amazed that we’re still talking about Apps like they are nirvana. Hasn’t anyone heard of software before around the TC offices? The brilliant idea was the App Store concept. Not the apps themselves. All other smartphone providers had a chance and blew it by not having a sanctioned method to get to Apps. I down loaded more Apps on my iPhone in the first hour of ownership than I ever did for the Windows phone I had for years. However, the App Store, in its current state, has outlived it’s usefulness. This and not supporting Flash is Apple making the same mistakes as they did with the Mac. Unless they are happy with single digit market share. Sorry, had to get that off my chest.

  • http://popurls.com/pop === popurls.com === popular today

    === popurls.com === popular today…

    yeah! this story has entered the popular today section on popurls.com…

  • http://maclalala2.wordpress.com/2010/01/11/iphone-%e3%81%ab%e9%9b%aa%e5%b4%a9%e3%82%8c%e8%be%bc%e3%82%80-200-%e4%b8%87%e3%81%ae-flash-%e3%83%87%e3%83%99%e3%83%ad%e3%83%83%e3%83%91/ iPhone に雪崩れ込む 200 万の Flash デベロッパ « maclalala2

    [...] Suite 5]が登場すれば環境は激変するという。 TechCrunch: “This Will Be The Year Adobe’s 2 Million Flash Developers Come To The iPhone” by Erick Schonfeld: 10 January [...]

  • http://doenietzomoeilijk.nl/ Max

    Video surely plays a part in it, but I really do think it’s about Apple not wanting another way to create apps on the device. Especially not one that’s known to be slow. Adobe may have worked and worked, but Flash is still shit on anything that’s not Windows.

    Allowing Flash (and Silverlight, and others like that) opens up all kinds of possibilities for the device to stop “just working”. Apple’s kinda anal about that, and with good reason.

    YouTube displays their videos using Flash, but underneath it’s MPEG4. The YouTube app (and some browser plugins/userscripts) grab that delicious MPEG file and play that.

    Furthermore, yes, I think Apple is perfectly happy with that single digit market share. Screw marketshare, anyway, they’re making boatloads of profit. =]

  • http://doenietzomoeilijk.nl/ Max

    “When a major site (YouTube) has to reencode it’s entire library because Jobs is too mad with power…”

    They don’t, underneath it was already MPEG to begin with. Also, the iPhone is not the only device that gets non-Flash. Ever tried mobile YouTube? You get 3G movies. Ever tried the HTML5 YouTube? You get MP4 movies.

    But don’t let that stop you from watching 1080p pr0n on your Android device. =]

  • Mark A

    Yup, what’s far more likely is that the majority of iPhone overs will move over to the next fashion phone.

  • http://www.blog.djmastercourse.com DJ

    Three words – its not going to happen. Three more – Apple won’t let it.

  • http://excapite.wordpress.com/2009/12/17/a-day-of-long-tails/ A day of long tails? « excapite

    [...] TechCrunch’s This Will Be The Year Adobe’s 2 Million Flash Developers Come To The iPhone for more news on how Flash will fundamentally change the economics of the iPhone Apps market. [...]

  • gfdgdf

    “The iPhone’s lack of support for Flash is a major inconvenience for both consumers and developers”
    If you believe Adobes hype, in reality its a blessing.
    And this is coming from a designer who works with Flash daily

  • gfdgdf

    and they fucking suck

  • gfdgdf

    “My view is its not so much trying to promote their own SDK over another, but Apple’s convoluted view that QuickTime should be the video standard.”
    You absolute MORON, you do realise the format your beloved Youtube videos now use is the same format Quicktime uses. Just the flash player tediously renders it using 100% of the processor and the Quicktime player uses about 4%

  • http://opportunitycatalyst.com Rendy

    It is interesting to see how these giants battle it out and see who comes up with the first punch. And who gets count out in the end.

  • deano

    Honestly, this will be about as effective as Quark’s efforts to turn DTP pros into webmasters by adding “publish to web” functionality within QuarkXpress.

    The interesting part of this will be how it affects the “other” web app packager/creator services/apps. If all the simple iPhone apps can be made “for free” with a copy of Flash CS5, rather than paying a company $2-300, will we see a lot more being offered by such companies to give us our money’s worth, or will that market simply implode as every flash jockey on earth starts pimping their iphone app creation skillz on craigslist at $50/pop?

  • deano

    And flash developers all hang out on myspace. ;) QED.

  • http://www.muymac.com/2010/01/11/adobe-convierte-aplicaciones-flash-para-que-se-puedan-ejecutar-en-el-iphone/ Adobe convierte aplicaciones Flash para que se puedan ejecutar en el iPhone | MuyMac

    [...] convierte aplicaciones Flash en aplicaciones aptas para su ejecución en el iPhone. Como indican en TechCrunch, este tipo de conversión también es algo en lo que Microsoft está trabajando con la próxima [...]

  • http://andrewfox.co.uk Andrew Fox

    You can actually do this if you want. Take a look at “Pie Guy”: http://mrgan.tumblr.com/post/257187093/pie-guy

    As everyone knows, this is actually what Apple originally encouraged everyone to do.

  • Lee

    This would be my problem with it. Even though there might only be 10,000 skilled developers, nothing is going to stop the other 1,990,000 from throwing an app up for a quick buck.

    Sure, the same effect can be felt in the App Store’s current incarnation. A lot of bad apps are already on the app store, but I don’t feel that it has diluted the good or great apps too much yet.

    Pile on hundreds of thousands of flash widgets over the next year, and the search results and new release lists become useless. These were one of the big reasons the App Store is popular: one could see moderate success without huge marketing pushes or budgets. Without search and new release lists being relevant, that would be canceled out.

  • http://support.iyogi.net/ kevin techno

    Apple and Adobe both are business giant, and it is interesting to see how they react to it…and how it counts for you…

  • http://www.facebook.com/people/Joe_Dawson/501760832 Joe Dawson

    This won’t be without incident that’s a guarantee!

  • http://www.facebook.com/people/Ankush_Narula/503731613 Ankush Narula

    Totally agree. And also I think HTML5 is the future of video on the web. Flash based video players vary so much in terms of functionality (beyond video playback) and implementation that they often ruin the user experience. I’ll be happy when I can visit any web page on my iPhone or Android phone and just watch the damn video.

  • http://www.facebook.com/people/Ankush_Narula/503731613 Ankush Narula

    Finally! Now all those iPhone users will be able to enjoy RedTube and YouPorn on the go! On a related note, I wonder if those new Flash applications on the iPhone will be able to access the motion sensor API’s to discover the device shaking while you’re watching aforementioned videos?

  • http://www.iyogi.net Daina Thomas

    Rubbish .. What do you think .. Apple will let this happen ..

  • http://www.gadgetdon.com Donald Brown

    If Adobe ever manages to provide a copy of Flash for OS X that doesn’t drag down the machine by hogging the CPU and periodically crash the browser – then I’ll say yeah, it should be on the iPhone.

    Let’s just say I’m not holding my breath.

  • dave

    I disagree with Erik S. : iPhone Apps build in Flash ? Naaaaaaaaaa… too slow and many limitations.

    John Gruber on Daring Fireball has a much more interesting opinion : http://daringfireball.net/2010/01/tablet_musings

    I think Apple believes that Flash will die….and they will help to make it happen.

    Am i wrong ? Maybe , but if Flash will not come to the iSlate/iTablet , it’s the final word..

    If Apple wanted Flash , they will let Adobe create a Browser App with Flash support, no more then that (never a Safari addin).

    Adobe is trying to market CS5 surfing on the iPhone hype…

  • http://mike-pulsifer.org/ Mike Pulsifer

    It’s not just Apple that’s standardizing on H.264. The mobile industry is as a whole is as well. The reencoding that Google did is not benefiting Apple only.

  • Arun

    It all depends on the kind of conversion the packager will perform. If it is a code translation, which I think it is, it will be difficult for Apple to ban those. In fact it may even be difficult for Apple to identify those apps.

  • Arun

    Silverlight has BTW gained over 50% market share today. If you are tracking the stats, SL is gaining about 1% every week. I’m quite happy to see that. :)

  • http://www.mykidscan.co.uk/games-for-kids sam

    Apple has to let this work

  • http://www.gadgetvenue.com/packager-iphone-converts-flash-apps-iphone-apps-01115023/ Packager for iPhone converts Flash Apps to iPhone Apps

    [...] work, but as of yet it hasn’t happened for various reasons which we wont go in to here (see TechCrunch for more details on [...]

  • http://leonardofaria.net Leonardo Faria

    “loading…” in iPhone. LOL

  • http://www.rtest.ws Richard Testani

    Lets get this straight.

    This is not about Flash on the iPhone, but simply the Adobe Flash application being able to export as an fully running iPhone app. You won’t be able to go to Flash based web sites or view Flash based content.

    With that said, not much has changed except how some content will be created. This may mean a whole slew of random cartoons to some of the better Flash content.

    But if Adobe is so keen on getting onto the iPhone, I think they should start on the Mac and fix Flash there first.

  • http://mike-pulsifer.org/ Mike Pulsifer

    Microsoft isn’t doing anything special. Silverlight isn’t on the phone. They’re using Silverlight server-side to push H.264 video to the phone.

  • http://www.basicthinking.de/blog/2010/01/11/adobe-flash-fuers-iphone-neue-creative-suite-5-nicht-fuer-alle-die-erhoffte-loesung/ Adobe Flash fürs iPhone: Neue Creative Suite 5 nicht für alle die erhoffte Lösung | Basic Thinking Blog

    [...] Techcrunch nämlich nun berichtet, wird die sich zurzeit noch in der geschlossenen Beta-Phase [...]

  • http://www.facebook.com/people/Frank_Guillen/1363657399 Frank Guillen

    The reall deal here is that Apple doesn’t want to have Adobe controlling how and when an iPhone app is done and if Adobe sees a better profit in another platform then the iPhone as a developing platform will be abandoned completely by Adobe, this has been the way Adobe has treated the Mac platform and Apple doesn’t want Adobe to do it again, there is not control for Apple in Adobe business strategies, now can be the iPhone, then can be Android, Apple wants to be the ONE that control the Present and Future of the iPhone. Don’f forget that Adobe has been killing Mac Applications for years and only reviving those where they are losing marketshare (Premiere Pro). Adobe needs to focus on other platform where flash runs perfectly, because in the Mac, Flash is a totally JOKE.

  • http://www.peterelst.com Peter Elst

    Good article but just converting a Flash application “automatically” to the iPhone is somewhat of an exaggeration — getting regular Flash based multimedia content to run well on any mobile device including the iPhone requires thought and a lot of optimization.

  • http://pauloflaherty.com Paul OFlaherty

    While this may be great for developers I would consider the influx of such a potential volume of apps to the App store to be destructive and off putting.

    As it stands the App store is hard to navigate and ti is difficult to find good apps. With 2 million more developers that can just crank out an app at the touch of a button it will become near impossible to find good apps in the already spam and crap filled app store.

  • http://www.beonmedia.de/techblog/2010/01/jede-menge-iphone-apps-demnachst-aus-adobes-cs5-flash/ Jede Menge iPhone Apps demnächst aus Adobe’s CS5 Flash? | BeonMedia Techblog

    [...] soll sich zumindest für letztere in Kürze ändern. Für viele Smartphones wird es mit der neuen CS5 Suite von Adobe auch einen Flash Player geben…. aber nicht für das iPhone. hier hat Apple nach wie vor den [...]

  • http://www.facebook.com/people/Lyle_Pratt/49702756 Lyle Pratt

    This is not a flash app. This was made with Javascript. Yes, it is an impressive Javascript game, but its not flash. Even with Javascript’s massive improvements over the past few years, its still not a replacement for Flash/Silverlight. There is only so much you can do with Javascript.

  • bf

    BTW, 2 million more developers can be a Denial of Service attack to the App Store police. Let’s see how they can eat this.

  • jeff

    If you don’t want to learn obj-c and pay the $100, then why spend $500+ on flash cs5 and make something with actionscript which won’t be as robust? Doesn’t make sense.

    Any serious developer would take the time to figure it out.

  • http://fileserver.bz-berlin.de/bzblogs/iphoneblog/2010/01/11/breaking-news-flash-kommt-noch-2010-mit-umweg-aufs-iphone/ Mein iPhone und ich » Blog Archive » Breaking News: Flash kommt noch 2010 – mit Umweg – aufs iPhone

    [...] Möglich macht’s ein Konverter, mit dem Adobe Flash aufs iPhone bringt. Die Software befindet sich gerade in der Beta-Phase. Sie wird Creative Suite 5 heißen, abgekürzt CS5. Und in der CS 5 wird der sogenannte “Packager für iPhone” Flash dann möglich machen, berichtet Tech Crunch HIER. [...]

  • http://apps.facebook.com/footbattle Penelope

    NEW GAME ON FACEBOOK!! IF YOU LIKE SOCCER YOU LOVE IT!! Play with me ;)
    http://apps.facebook.com/footbattle?zref=plaadd

  • Fred manchester

    One word – douchebag.

  • http://www.Spidvid.com Jeremy Campbell

    Lack of flash on the iPhone was one of the main reasons why I didn’t want to get one. But now things are looking better.

    Apple can still reject all of these apps though and make this initiative worthless. It will be interesting to see how this unfolds.

  • Ofo

    Nexus One is here and out. Apple can’t be playing around too much trying to boss around everyone. They got a solid competitor now with the Google Phone so whatever the iPhone doesnt do the Nexus One will try to do it to get more attention.

    There is nothing better than good solid competition to test the edges of innovation.

    Probably its going to take a new iPhone to roll out Flash on it, but it will come.

  • http://macvoip.com/stn/?p=923 What the world will notice about iPhone apps after Adobe ships CS5 | Signal to Noise

    [...] More access to friendly development tools = more iPhone apps = a more mature and varied iPhone marketplace.  Everybody wins, right?  TechCrunch even headlined their post about this, “the year Flash’s 2 million developers come to the iPhone.” [...]

  • CraigO

    Couldn’t they just do an iPhone “ClickToFlash” for Mobile Safari? And when clicked, just load FlashLite or a similar iPhone slimmed down version of Flash? That way users get Flash sites (think restraunt sites with menus, etc) that otherwise are inaccessible and Apple gets to promote “Flash on the iPhone” all the while not giving access to “Flash apps”.

  • http://www.statusadder.com AjaxJones

    10 billion iFart apps on the way

  • Grant

    The basic premise at the beginning of the article is wrong. Apple doesn’t dislike Flash. As has been discussed by both executives at Apple and Adobe, it has been a memory and functionality issue.

    The large version they wanted to use, ate up too much memory and slowed the iPhone and iPod Touch down. The smaller version didn’t deliver the functionality to make it worthwhile to have on there.

    Don’t stir the pot of hatred when it’s not really the case.

  • http://www.allurefx.com Sekhar Ravinutala

    It’s also the OS. With CS5, you can develop in Windows, don’t need to get a Mac setup.

  • http://macrevu.com/2010/01/adobe-flash-coming-to-iphone-whether-apple-likes-it-or-not/ Adobe Flash Coming to iPhone, Whether Apple Likes It or Not | MacRevu

    [...] Adobe announced back in October of last year that the next version of its Flash developer tools (part of Creative Suite 5, which is now in private beta testing) will include a “Packager for iPhone” to convert Flash apps into iPhone apps. That’s good news to the 2 million Flash developers already in existence, according to TechCrunch. [...]

  • Morten

    OK so who can explain to me how this is important, if the only way to get apps onto an iPhone is through the App Store, and Apple controls what goes into the App Store? They’ll simply refuse those apps, and it’s within their rights to do so. What have I misunderstood?

    Anyway, I’m more than happy for the market to move away from Flash. Apple’s decision to keep it off the iPhone has forced the video sites to make iPhone versions to deliver video to the iPhone, which is why Flickr and Vimeo now support the iPhone without any need for flash. Who would honestly rather have to download and run a given site’s own yucky flash video player rather than the elegant solution of making the video sites encode their stuff in h.264 in the first place?

  • http://technologizer.com/2010/01/11/why-adobes-bum-rush-of-the-iphone-doesnt-matter/ Why Adobe’s Bum Rush of the iPhone Doesn’t Matter

    [...] development. TechCrunch’s Erick Schonfeld seems to even go as far as suggesting this as some kind of game changer. CS5 has the potential to expand the developer far beyond the 125,000 iPhone developers out there [...]

  • http://technologizer.com/2010/01/11/why-adobes-bum-rush-of-the-iphone-doesnt-matter/ Why Adobe’s Bum Rush of the iPhone Doesn’t Matter

    [...] development. TechCrunch’s Erick Schonfeld seems to even go as far as suggesting this as some kind of game changer. CS5 has the potential to expand the developer far beyond the 125,000 iPhone developers out there [...]

  • andrew

    A lot of people don’t realize this but the Flash player for Mac would be better with some cooperation from Apple. For example Apple won’t allow access to the H264 hardware acceleration which would make a big difference. Even Microsoft, which has a competing product (Silverlight) is more open to the OS than Apple is. So in a nutshell it’s not really Adobe’s fault that the performance on Mac is less than the Windows version.

  • http://www.rockmejoe.com Joseph Loll

    Just say whats on your mind and use 4% of the angst instead of 100% and your processor might run better, too.

  • andrew

    Exactly — but this is the path that Apple has chosen. Now they have to deal with significantly more app approval processes instead of just letting flash developers launch their web apps on the web. The equivalent web apps will be on every other smartphone anyway. This is apple’s stupidity.

  • http://www.appvee.com Alex – AppVee

    The issue isn’t the fact that they are developed in Flash. The concern is that the Flash system (independent of the App Store) circumvents Apple as the gatekeeper. Apple should have no issue with a Flash application compiled into a native app that has to use the exact same channel as all other apps. Development tool is irrelevant in that case.

  • asus

    Native flash applications running in the flash runtime on a PC or Mac are awful. In fact its one of the only things that can still cause a crash on a modern system. I cannot imagine how bad a “translated” flash app will be on a mobile device. No thanks….

  • Ray

    Lets face it, technology isn’t exactly Erick’s strong point. You really are comparing apples and oranges. While flash may be the most popular video format, it has been around for nearly a decade if not more, and hardly anyone is using it to develop an entire site.

    I would love to know how these converted flash applications are going to interact with a SQLite database on the iPhone or hook in to the mail or GPS functionality, nevermind make use of push notifications.

    You know little to nothing about iPhone development, and drawing on a few abstract figures like the number of developers will never stack up when it comes to products produced, and the number of people needed to write something in one technology as opposed to another.

  • Tom

    Agreed.

  • Diablo

    And another reason for the Nexus One that we know today, will be just yesterday’s news. When iPhone release their 4G.

    There has been a lot of hype and tension erupted after the unveiling of the nexus one. Today, we are seeing some of the errors and glitches that a future user may want to look before buying the N1 phone. As they said, 530 USD has never became cheap. Details: http://bit.ly/nexus-one-disadvantages-compiled-details

  • jbelkin

    Developers or advertisers want flash because it’s easy and lazy but as a consumer, I want substance NOT FLASH, the animated GIF of the 21st century. It’s useless technology on a phone. So, before you jump on the Flash advertising bandwagon – make sure you actually examine what you’re saying. Flash is old century and of course adobe is desperate – having spent all that cash and effort only to find them holding technology of the last century … and now, the only money making portable system realizes they are un-necessary? Flash is to the iphone as a serial port is to the ipod – pointless.

  • Jas[er

    lol….go outside…

  • Tom

    Ha!! I had no idea that playa hating was the root cause of the poor Flash performance on the Mac. Interesting…

  • http://ctrlaltstartup.blogspot.com ctrl+alt+startup

    “People could just add a home screen bookmark to the iPhone formatted flash app webpage. That would subvert Apple’s 30% share in app store sales, as well as their tight control over whats available to put on your iPhone”.

    You don’t need flash to create web apps. Even today you can build an app in any standard web technology and have the user add a home screen bookmark and subvert the app store.

  • http://www.mymytag.com/?p=615 Adobe Flash Coming to iPhone, Whether Apple Likes It or Not « Cell Phones & Computers

    [...] Adobe announced back in October of last year that the next version of its Flash developer tools (part of Creative Suite 5, which is now in private beta testing) will include a “Packager for iPhone” to convert Flash apps into iPhone apps. That’s good news to the 2 million Flash developers already in existence, according to TechCrunch. [...]

  • http://www.thedigital.de/648/flash-bald-fur-das-iphone/ THE DIGITAL – Der Blog rund um das Internet, Computer, iPhone, iPod und vieles mehr » Blog Archive » Flash bald für das iPhone

    [...] techcrunch.com Share and [...]

  • http://tirania.org/blog Miguel de Icaza

    First of all, this can only be a good thing. Allowing developers to reuse their expertise in new platforms is a win-win-win situation for both Apple, Flash and the end users.

    There seems to be a paranoia around Apple blocking Flash-based applications based on rumors and various high-profile “the software got banned from the AppStore”.

    The reality is that most of the applications banned violated one of the terms of service of the AppStore, and only in a few cases there have been a strategic decision to block it beyond the guidelines.

    The Adobe guys are sticking by the guidelines in the iPhone developer agreement and there should be no problem for developers to publish applications there.

    Consider MonoTouch, or Unity3D for the iPhone. Both required Mono to be modified from being a Just-in-Time compiler to be a static compiler. And this is how Unity over the last year has managed to get some 350 applications on the AppStore (5% of the top apps are Unity-based apps) and how MonoTouch developers are starting to get their apps on the AppStore.

  • Josh

    Market share of what? MLB used Silverlight in the 08 season then switched back because it was too glitchy( well as i experienced it).

    There are hardly any sites of consequence built with SL. It might have 50% market share in Seattle on MS projects, buts thats to be expected. Outside of that I’ve seen nothing that supports your statistic of 50% adoption. Crazy!

  • http://www.muchosmedia.com Stefan Richter

    The author of this article nailed one point: Apple is protecting its own interests, and a lot of you believe their FUD when Mr Jobs claims that Flash can’t run efficiently on the iPhone.
    Even Microsoft (who has a competing runtime to Flash with Silverlight) is working closely with Adobe to get Flash Player running as smoothly as possible on Windows Mobile. Apple choses to play hard to get… well so be it, their loss if you ask me.
    But they will quickly run out of arguments when every Android, Windows Mobile, Blackberry and Symbian device runs Flash just fine…

    And to the HTML5 fanbois: how long before we will see audio-enabled smack-the-monkey banners built with it? The canvas tag will save us all, will it? Please don’t come running when your Flash blocker no longer works (and let’s not even mention video codecs).

  • http://thomasmaier.me/ Thomas Maier

    NOOOOOOOOO!!!!!!

  • nu

    And I am quite sad. Another proprietary standard to rule us all.

  • Bob

    Every time I run something with Flash on my PC or my Mac, it gets so hot that you could fry eggs with it. Flash can empty out my laptop batteries faster than anything I’ve ever seen. Flash based apps and Web sites have crashed both my PC and Mac more times than I care to remember. Given this, why on earth would anyone want so inefficient and processor-intensive a POS as Flash on any handheld?

    Unless Adobe seriously gets its act together, and makes Flash dramatically less than the resource hog that it is, I hope it dies a well deserved death. And not a moment too soon.

    #FAIL

  • Bart

    I agree that it’s not a gaping hole, but it is a fair sized hole for me.

    I’ll tell you where I have needed it — many restaurant sites are with Flash in the browser.

    A fair number of times (more than a handful), I’ll be out trying to figure out which restaurant to go to, and I can’t see their menus on the iPhone because Flash doesn’t work.

    I don’t like Flash (for other reasons), but I wish it would play on the iPhone.

  • leef

    Can any of you multiply $99 by 2 million? That’s a lot of money Apple will see when Flash developers purchase their Apple developer license. That’s a lot of incentive for Apple to not care what tools are used to create iPhone apps.

    There are already other non-apple tools for creating iPhone apps available. Flash will just be another one. I’ve seen demonstrations of Flash apps with hardware acceleration running quite well, and better than the alpha ones currently released.

  • buk

    my .02: Its all about the benjamins. Flash running in Safari will never happen for the simple reason that its an end around on the app store and the related $$$. It has never been a technical issue and won’t ever be.

    I expect the Packager for iPhone will be allowed for a couple reasons:
    1. its just a binary export/conversion/translation/compilation for running apps natively on the iPhone and isn’t Flash at that point at all.
    2. MonoTouch hasn’t gotten the smackdown from Apple yet and this is the same approach.

    Ultimately time will tell…

  • Caleb

    I think the only thing that would be holding back would be the network provider. Is would work well through wifi. But the towers? I can already see At&t bitching about people watching stickam live feeds on there iPhone over the air.

  • JZed

    Obviously the iPhone SDK is successful, as is the app store… Apple has little motivation to allow a sea of flash apps to flow into the iPhone. They will simply change the terms and ban them.

    I for one do not miss flash. There is already an app for that.

  • http://www.quietwaterfilms.com Jeff Bach

    Somewhere (insideria.com maybe??) I remember an article about using Flash to make an iPhone app.

    Decent enough process.

    But I also remember some limitations about what Flash can access on the iPhone. I do believe that non-native apps can NOT access the iphone camera or the gyroscopes.

    Scanned through many of the comments and have not seen anything about this. To me the camera and the gyroscopes are pretty important. I cannot find that !@#$ article at the moment.

    If true I think Flash-based apps not being able to access all of the iphone hardware is nearly a showstopper for many would be devs.

    Hopefully someone can confirm my hardware rumor. or at least link to the article…….

  • http://recolector.de/tecnologia/2010/01/12/packager-for-iphone-convierte-flash-en-aplicaciones-iphone/ Packager for iPhone, convierte Flash en aplicaciones iPhone « sobre tecnologia

    [...] | TechCrunch. Sitio oficial | Packager for [...]

  • http://www.search.gr/2010/01/11/to-flash-%ce%b5%ce%b9%cf%83%ce%b2%ce%ac%ce%bb%ce%b5%ce%b9-%cf%83%cf%84%ce%bf-iphone-%cf%80%ce%b1%cf%81%ce%ac-%cf%84%ce%b7%ce%bd-%ce%b8%ce%ad%ce%bb%ce%b7%cf%83%ce%b7-%cf To Flash εισβάλει στο iPhone παρά την θέληση της Apple | Search Top Greek Blog

    [...] [via] [...]

  • http://recolector.de/blog/2010/01/12/packager-for-iphone-convierte-flash-en-aplicaciones-iphone/ Packager for iPhone, convierte Flash en aplicaciones iPhone | Recolector.de Blogs

    [...] | TechCrunch. Sitio oficial | Packager for [...]

  • http://ultimosavances.com/?p=23358 Packager for iPhone, convierte Flash en aplicaciones iPhone | Ultimos Avances

    [...] | TechCrunch. Sitio oficial | Packager for [...]

  • x

    More realistically, probably less than 2500.

  • Matty O.

    Putting the app conversation aside for a moment and getting back to video streaming which is really what started this whole conversation…

    Why don’t content creators and media companies that want to get video to all screens — desktop, mobile, IPTVs — simply lay out a minimal jack (wayyyy less than Adobe FMIS and Microsoft IIS7) for a Wowza Media Server and get multiprotocol streaming all in one package?

    Problem solved.

  • http://blog.oroup.com/2010/01/11/shared-items-january-12-2010/ Shared Items – January 12, 2010 | Oliver Roup’s Blog

    [...] This Will Be The Year Adobe’s 2 Million Flash Developers Come To The iPhone [...]

  • leef

    god you guys are idiots. iphone apps created with Flash still go through all the Apple approval channels to be accepted into the app store. Apple stands to make $99 x 2million for each apple developer license. They’re not going to deny access to iPhone developers who choose to use Flash tools.

  • http://support.iyogi.net/ Kevin Parker

    Flash Should be in the application as it is a major drawback to iPhone…Lets see how adobe do with this….

  • http://www.counto.com/page/toms-timeblog toms-timeblog

    thtas good news- i am wating for developing flash apps for iphone.
    iphone is cool, but without flash nooooooooooo.

    i want listen to podcasts or other flash apps on websites. i hope the new creative suite will fixed the gap.

  • http://www.noticias2d.com/2010/01/12/flash-para-iphone-cada-vez-mas-cerca/ Flash para iPhone, cada vez más cerca : Noticias2D

    [...] Create Suite 5 dispone de un repositorio llamado ” Packager for iPhone “, del cual se beneficiarán y programar así en Flash [...]

  • Rovacias

    I think there are apps in the App Store created with Flash.

  • http://blog.unthinkmedia.com Alex Britez

    Isn’t this old news? As a flash developer I was exited to hear about this for about 10 minutes, but that my excitement quickly faded when I realized that supporting one platform does absolutely nothing for me. Once the iPhone hype starts to die down in the couple years (Android will be gaining marketshare very soon), supporting an iphone only solution would be like telling a client, i will build you a site that only works if FireFox.

    For this reason I am more of a PhoneGap fan, which allows me to target about 5 differant platforms (iPhone, Android, BlackBerry, Palm, Symbian) with Javascript, CSS, and HTML5. Just makes more business sense to me.

  • http://ta-nea.info/blog/?p=439 To Flash και στο iPhone? | Ta Nea

    [...] [via] [...]

  • http://www.moviles.com3.es/2010/01/packager-for-iphone-convierte-flash-en-aplicaciones-iphone/ Packager for iPhone, convierte Flash en aplicaciones iPhone

    [...] | TechCrunch. Sitio oficial | Packager for [...]

  • http://www.facebook.com/people/Paramendra_Kumar_Bhagat/621599484 Paramendra Kumar Bhagat

    This is a good thing for those who believe in openness.

  • http://www.facebook.com/people/Paramendra_Kumar_Bhagat/621599484 Paramendra Kumar Bhagat

    This is good news for those who believe in openness.

  • http://www.michaeljrees.com Michael Rees

    My guess is that the iPhone Safari browser, being based on Webkit, has probably the world’s leading support for HTML5 which neatly bypasses the need for Flash completely.

    To the Flash developers of the world: start learning HTML5!

  • http://www.firetext.tv text messaging software

    My god this is the most amazing news! I can’t wait until the new release comes out. I just hope apply doesn’t smash it down.

  • Vengu

    Vechom illa..!! Silverlight is gona have a tough time..!

  • flashdev

    Apple wanted Quicktime to be what FlashPlayer became. And they are still bitter about it.

  • http://www.mobilepresence.com/adobe-bringing-flash-apps-to-iphone/ Adobe Bringing Flash Apps to iPhone « Mobile Presence

    [...] forward in the world of iPhone development. Erick Schonfeld, of TechCrunch, believes this will be a game changer. Whether it is or not, one thing is certain-get ready for even more apps in the iTunes store. [...]

  • http://sarahhatton.org/2010/01/iphone-shakes-hands-with-adobe-what-does-this-mean-for-web-artists/ Sarah Hatton::: » Blog Archive » iPhone Shakes Hands with Adobe: What does this mean for web artists?

    [...] has just posted a great article on the upcoming Adobe Flash CS5’s ability to compile straight to the iPhone.  If this [...]

  • Rob

    Where are these numbers coming from?
    2,000,000 flash developers?
    125,000 iphone devs?

    According to WolframAlpha there were just under 400,000 programmers in the US in 2007.

    Having a hard time making that math work.

  • http://www.ipadcrazy.com/2010/news/why-the-ipad-doesnt-support-flash/ Why the iPad doesn’t support Flash | iPadCrazy

    [...] shouldn’t be a big problem in a few years from now.Update: found an interesting news item at TechCrunch regarding Flash on the iPhone and perhaps the iPad as well. It entails the Creative 5 suite, which [...]

  • ipadcrazy

    Absolutely agree with Nick on this one. Don’t we all just want to consume online content as we wish? Audio and video content encoded using proprietary technology has no business on a free, public community, like the Web. These technologies have been decelerating innovation for more than a decade. With developments such as html5 we won’t even miss Flash and the likes.

  • http://www.macnews.de/news/14624/adobe-air-kommt-fur-android-und-blackberry/ Adobe AIR kommt für Android und BlackBerry « macnews.de

    [...] Flash Player 10.1 soll deshalb nicht nur für Desktop-, sondern auch für mobile Geräte erscheinen. Nach Googles Android und RIMs BlackBerry soll später auch Windows Mobile folgen. Eine [...]

  • http://www.riablog.de/adobes-langer-weg-auf-die-mobilen-devices/ Adobes langer Weg auf die mobilen Devices auf RIABlog by Coded Culture

    [...] kommenden Version 5 der Creative Suite ein Tool (Compiler?) mitgeliefert wird, das aus beliebigen Flash-Anwendungen native iPhone-Apps erzeugt. Diese unterliegen dann nicht mehr Einschränkungen von Apple, denn sie sind ja native [...]

  • http://www.viamedia.com.au Jason Neave

    AS3 to iPhone conversion is great. Does anyone know whether Adobe’s Packager for iPhone feature will work two way? Will we be able to take an existing iPhone app/game and convert to a Flash web app/game?

  • http://blogs.silentdefender.co.uk/technews/adobe-flash-apps-will-run-on-the-ipad-even-full-screen-at-some-point/ Adobe: Flash Apps Will Run On The iPad, Even Full Screen At Some Point – News from the technology world – Technology News

    [...] could turn 2010 into the year when approximately 2 million Flash developers could potentially start cooking up stuff for the iPhone en masse. You can now add the iPad to that, it [...]

  • http://mediavatar.wordpress.com/2010/04/01/bug-of-ipad/ Bug of iPad??? « mediAvatar Software Studio

    [...] found an interesting news item at TechCrunch regarding Flash on the iPhone and perhaps the iPad as well. It entails the Creative 5 suite, which [...]

  • flasher

    As a Flash developer I must chime in. If I do my job right, the average web surfer will never know that what they are viewing is flash content. They only know that the experience is rich and satisfying; much like the experience that Apple devotees find so rich and satisfying.

    Take the firearms debate: do guns kill people? or do people kill people?

    Does flash kill cpu’s? Or do flash developers kill cpu’s?

    For developers, flash is extremely complicated to master. It takes time, practice, and intelligence: three things the average flash developer does not have, as evidenced by most of the crap you see in ads, popups, hastily coded web pages, etc. Their singular focus is extracting money from the viewer.

    Which, sadly, seems to be what Steve Jobs is mostly interested in. Very unfortunate for the world. Once again, humanity has missed out on possibly the greatest opportunity to transform the world for the greater good, by opting for greed, domination, and profit (GDP). What an under-utilized invention the television is/was. Now a vast wasteland.

    Flash forward 75 years when Steve Jobs is long gone, and a successor with far less integrity now controls your access to and knowledge of information. Will you care? Probably not, if your GDP is in order. So nothing will have changed.

    Recently, the Supreme Court dealt a blow to Net Neutrality in a decision handed down to the FCC (you can google it), which will further limit the web’s ability to be the revolutionary social and entertainment technology it wants to be. I wish Steve Jobs, like Google, would position itself as more a champion of the people, instead of the shareholder. That said, I love Steve Jobs. The man is a tremendous role model on so many fronts.

    I had to defend flash, and encourage you to re-direct your wrath to where it belongs: irresponsible developers and Capitalist pigs.

    GO FLASH! GO APPLE! GO HUMANITY!

  • Wello

    And now, with the release of iPhone OS 4, your statement was confirmed..

  • http://www.berryreporter.com/ Max

    Just say whats on your mind and use 4% of the angst instead of 100% and your processor might run better, too.

  • http://www.undernews.com/2010/01/12/la-partida-de-ajedrez-de-apple/ La partida de ajedrez de Apple | Undernews – Internet, negocios y tecnología, de bloggers para bloggers.

    [...] Pues todo esto me ha venido a la mente cuando hoy mismo leía que Adobe acaba de anunciar que la nueva versión de su paquete de herramientas de Flash para desarrolladores, “Creative Suite 5”, incluirá una aplicación que automáticamente convertirá cualquier aplicación en Flash, en una ap…. [...]

  • http://szeredai.wordpress.com/ encoder

    they will. flash is not coming to the iPhone's browser Jobs doesn't allow it, and never will, exactly for that reason.

    since CS5 is already out, the gate still remains with the packager. the pieces are in place it's just Apple's decision in the way.

  • http://szeredai.wordpress.com/ encoder

    one of the reasons. yes, but the argument is wrong. all of the apps are filtered on app store, if it has no use they wont be approved, but for that Apple has to extend their staff to cote with 2 million more developers, that is a 16 fold increase.

    that would be a huge raster for extremely useful and fun applications, that means, from that objC 125 000, only about 10 000 will have the opportunity to create something that sells. not to mention the speed of which flash applications can roll out.

    that is a serious flood gate. overall huge benefit to the end user, a small one for flash developers, great loss for current iphone developers.
    and allso Apple, because while the number of apps increase dramatically the number of sales/revenue wont, people still will pay a limited amount. it is like work more for the same money.

  • http://szeredai.wordpress.com/ encoder

    LOL. flash can be used to create some extraordinary things, that make your pupils dilate. and it is also good for creating CRAP at unmatched speed. it just does anything.

  • http://szeredai.wordpress.com/ encoder

    Jobs not giving access to hardware render on mac.

  • http://szeredai.wordpress.com/ encoder

    Adobe is the lifeblood of the internet.
    you must be a crazy programmer if you want independence.

    open your PC start realising you are dependent on the OS, your hardware, your browser, your support for that hardware on your OS, image decoders, video decoders, various plugins,…

    it is the way of things.
    only vast knowledge = independence (among other things)

  • http://szeredai.wordpress.com/ encoder

    30% of the same amount.

  • http://szeredai.wordpress.com/ encoder

    yes because true OOP and more advance coding practices are out of your league. lack of capability to make paradigm shift.

    AS2 to AS3 it was hard though.

  • http://szeredai.wordpress.com/ encoder

    a smart procedural code can be way faster then an object oriented one. with OOP code (AS3 type in general) you do not have to wary about performance of memory saturation, the garbage collector usually takes care of that. but in many cases you have to offer ways for the garbage collector to kick in. many coders don't do this. CS5 does not store anything, it is a SUITE, :P.

    don't know how the iPhone packager works, but plain swf is not just one class and it's fast like hell. maybe not, but still, is one of the fastest 2D graphic platform out there, with reasonable data handling speed.

    not all is good, if the appstore get's saturated by super fast developed applications, a ton of it, apple still have to manage it and that is money loss, while users still wont pay more for apps.

  • http://szeredai.wordpress.com/ encoder

    many will suck in the future. what you see there are 1 week projects, maybe less.
    like on the web, 99.8 % of flash apps (things that add at least 2 numbers together) suck but there are 0.2% which actually use the platform as it should be used.

  • http://szeredai.wordpress.com/ encoder

    if you mean by anything that's not Windows, macOS and iPhone OS,.. apple OS this has a good explanation. apple did not and will not allow access to hardware to anything flash.

  • http://szeredai.wordpress.com/ encoder

    mine rarely jumps above 20% on hd video full-screen with transparent objects on it 1/1 pixel ratio.

  • http://szeredai.wordpress.com/ encoder

    absolutely. you just have to make a good web game and port it to iPhone, and use your web game to market your iPhone app. you might make way more money with just the web game, but in long term it is profitable.

  • http://szeredai.wordpress.com/ encoder

    that tool is not for conversion, hacking, and other fooling around stuff. and it is useless since a flash web game ported from iPhone has quite a few million to battle with, and some of them are just way better then any hand held app.

  • http://szeredai.wordpress.com/ encoder

    quite frankly i think it is a good thing that apple does not allow apps from flash. it would be an excellent way to keep the prices high on appstore, and sway people towards actually smart devices, where they have all what they need for free or for a penny. flash support in the iPhone safari is useless since they didn't allow hardware access even on macs.

    other then that the door is open for coding for thousand type of devices at once. it is the beginning of a long road and hope those casual flash noobs don't mess everything up.

  • http://szeredai.wordpress.com encoder

    me too.
    though i hate SL and would never code in that environment but it teaches people how to install additional platforms. maybe sites written in via3d, unity, … will become a reality, without the big question of plugin penetration.

    i hate people that expect everything to work out of the box and those who have the absolute lack of interest to try other experiences on platforms. it is as if they like to be limited, controlled.

    for me 1 site is enough to have a new plugin installed.

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