IGT Poaches Microsoft's Interactive Entertainment Business CTO Chris Satchell

Friday, June 5th, 2009

Robin Wauters currently works as a staff writer for TechCrunch and lead editor of Virtualization.com. Aside from his professional blogging activities, he’s an entrepreneur, event organizer, occasional board adviser and angel investor but most importantly an all-round startup champion. Wauters lives and works in Belgium, a tiny country in Europe. He can often be found working from his home or... → Learn More

Reno, Nevada-based maker of slot machines and other gaming products International Game Technology has hired Chris Satchell to fill the newly-added position of CTO at the publicly listed company.

Satchell comes from Microsoft, where he filled the same role for Redmond’s Interactive Entertainment Business, responsible for technical strategy and execution across the video gaming business including Xbox, Games for Windows, Xbox LIVE and Microsoft Game Studios as well as future platform incubations.

Satchell is what you call an industry veteran, having held positions of executive director and engineering director at the 3DO Company and technical director at Silicon Dreams before joining Microsoft. At Redmond, he was general manager and chief software architect of XNA (Microsoft’s game development platforms and services), director of engineering for Microsoft Game Studios, and development manager for Studio RX (game titles such as Forza Motorsport, Fable and Crackdown).

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