• Myst for the iPhone: Now smaller, less groundbreaking

    Tuesday, May 5th, 2009

    Biggs is the East Cost Editor of TechCrunch. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at... → Learn More

    Way back in the olden days, Myst was known colloquially as the “shiznit.” In 1993, a video game with rendered, ray-traced graphics that brought the reader through a magical world of Steampunk-inspired puzzles and mysteriously-worded letters from your uncle. The game was launched the same year as Doom and I assure you that Myst was on par with that proto-FPS in terms of popularity.

    Sadly, I missed most of the Myst but but I just downloaded the $5.99 iPhone app. Maybe I, too, will be able to wander aimlessly on an island.

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