Douglas did a fine job detailing what OnLive is yesterday and today we’re bringing you a hands-on demo of the cloud gaming service from the GDC show floor. The chap who gave us the demo does a find job of explaining how OnLive works in case you missed yesterday’s post. Sit tight and watch Devin suck at GRID.
We questioned one of the OnLive developers about possible bandwidth issues because of the nature of this service, but he says that ISPs like Comcast are fully aware and on-board with what OnLive is doing. It worked well in this isolated situation but we’ll have to wait and see what happens when it hits the market and thousands of folks are hitting their servers at once. But so far, so good.