Mario Paint saved my life

Thursday, February 5th, 2009

Biggs is the editor of TechCrunch Gadgets. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at john@techcrunch.com. → Learn More

It’s so rare to find a real, heart-felt paean to a software product. Online writing is so cranky – see this – that it’s refreshing to read a real love story.

Young Zen Albatross writes about Mario Paint for Super Nintendo. At age eight, the game taught him the basics of design and music composition in an easy-to-use package.

The music maker was probably the coolest item but for a young, computer-loving boy even the paint system was incredible. He also points out that the game could never be released now.

So what does the future hold for creativity-based games? To be perfectly honest, it’s hard to imagine Mario Paint making a comeback nowadays. Especially considering the evolving face of today’s games industry, where creativity is continually squelched in lieu of mainstream titles that easily generate mass-appeal. Still, games like LittleBigPlanet and Banjo Kazooie Nuts & Bolts both focus on a strong foundation of user-generated content, giving us hope that perhaps developers aren’t entirely opposed to the idea of putting the tools back into the hands of the consumer. Now that I think of it, wouldn’t these kinds of games be perfect for the DS platform? As another one of my favorite games always says, ‘YA GOTTA BELIEVE!’

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