Army to utilize $50M, next-gen FPS training system; 24-hour LAN parties imminent

Monday, November 24th, 2008

Matt is currently working as a writer for TechCrunch. Matt Burns is a family man first and attempts to be a writer second. Born and raised in the heart of the automotive world, only cars eclipse his love of gadgets. He previously wrote for Engadget and EngadgetHD before moving into the party house that is TechCrunch. He learned the retail... → Learn More

The Army has been using video games to train, and recruit, for years now but in true government fashion, the system is a tad outdated. The $50 million dollar upcoming shooter however, should feature all the goodies found in today’s latest games and more. The virtual worlds are going to be huge – like 100×100 kilometers – and will allow solders to drive vehicles, pilot UAVs, and do “most anything a soldier does.” The new system has a Internet-enabled multiplayer function and can train a platoon or even a single soldier. Plus, there is the video review mode, multi-terrain options, and all the standard features us gamers have been using for years.

You know what this sounds like? Battlefield. Just saying. Did the Army spend $50M on an embellished version of Battlefield? Probably.

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