Valve announces dedicated servers for Left 4 Dead on 360

Friday, August 29th, 2008

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More


Boy am I excited for L4D. I got to play it at E3 and it was fun as hell, and although I never trust console ports of PC FPSes, at least Valve is doing it right. Playing online will, if I read this correctly, always take place on a dedicated server, which means no more juggling connections to find out who’s the best host. DLC (new weapons, maps, and monsters) will be quicker to come than for TF2, although hopefully just as free.

I don’t think you’ll be getting the “real” Left 4 Dead in the 360 version, but at least you’re not getting a hack job.

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