Myst coming to iPhone for some reason!

Friday, August 22nd, 2008

Devin Coldewey is a Seattle-based writer and photographer. He has written for the TechCrunch network since 2007. Some posts he’d like you to read: The Dangers of Externalizing Knowledge | Generation i | Surveillant Society | Choose Two | Frame Wars | The User’s Manifesto | Our Great Sin His personal website is coldewey.cc. → Learn More

In case you never got to play Myst, which seems unlikely given that it’s one of the most popular games of all time, now’s your chance to do it.

Being a point-and-click game, essentially made in Hypercard, it does lend itself to the iPhone’s simple interface, although as IGN’s recent review of Myst DS indicates, it’s not exactly a small-screen game. Let’s hope they fix the problems and price it right. How much would you pay for a game that’s approaching 20 years old and has been superceded in every way?

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