This is something that’s bothered me from the first time I played GT2, and three titles later it’s finally coming. IGN interviewed Kazunori Yamauchi, creator of Gran Turismo, and he finally confirmed that car damage will be coming as early as fall for Gran Turismo 5 Prologue.
IGN: We’ve held off from this, but surely everyone’s been asking about damage in Gran Turismo 5. You’ve said previously that it’s something you’re considering, but is it something that’s being actively worked on by Polyphony at the moment?
Kazunori Yamauchi: Maybe by fall we’ll be able to implement it.
IGN: As a feature of Gran Turismo 5 Prologue?
Kazunori Yamauchi: Yes.
I found this to be rather interesting as well.
IGN: Gran Turismo 5 Prologue is a taster, but can we expect to see downloads in the future boosting the content, and is there a timeline for these?
Kazunori Yamauchi: I can’t say exactly right now, but we’re looking at fall this year for an update that will complete Gran Turismo 5 Prologue as a game.
Maybe I’ll wait to get a PS3 until the fall.