Does Chess Need to be Crowdsourced?

Thursday, October 4th, 2007

Erick Schonfeld is the Editor in Chief of TechCrunch. He oversees the editorial content of the site, helps to program the Disrupt conferences and CrunchUps, produces TCTV shows, and writes daily for the blog. He is also the father of three adorable children. He joined TechCrunch as Co-Editor in 2007, and helped take it from a popular... → Learn More

picture-185.pngA new site that just launched today called CrowdChess aims to answer that question. You log on and sign up for a game. Each side is made up of teams of dozens, hundreds or even thousands of people. Anyone on a team can suggest the next move, and the move that gets the most votes is the one that is played out. (Here are the rules. If anyone reading this ends up playing, please report back your experience in comments).

I am all for tapping into crowd intelligence, and the Web is letting us do that in very interesting ways (see Digg, Wikipedia, Threadless, Freebase, Wikinvest, Kaltura, LingoZ, ZiiTrend, etc.). But does everything need to be crowdsourced? I wonder if a group of amateurs playing CrowdChess will ever be able to beat a grandmaster (or the modern-day version of Deep Blue, for that matter)?

Or will technology, in this case, take something beautiful and destroy it. Can’t two people just sit in a room and play chess?

picture-186.png

Sponsored Ads

blog comments powered by Disqus

Sponsored Ads

Sponsored Ads