History of Computerized RPGs: The Wonder Years

John Biggs

Biggs is the East Coast Editor of TechCrunch. Biggs has written for the New York Times, InSync, USA Weekend, Popular Mechanics, Popular Science, Money and a number of other outlets on technology and wristwatches. He is the former editor-in-chief of Gizmodo.com and lives in Bay Ridge, Brooklyn. You can Tweet him here and G+ him here. Email him directly at... → Learn More

Thursday, December 28th, 2006

In this era of 60-hour video games and Cell processors, it’s easy to forget a small band of dedicated geeks who kept us from touching ourselves too much in high school. People like Richard Garriott created computerized worlds that not only paved the way for games like World of Warcraft and Custer’s Revenge but singlehandedly built the computer gaming industry into the cultural and economic behemoth it is today. Say all you want about Doom and Quake, friends. Akalabeth was the real grandaddy of gaming.

The History of Computer Role-Playing Games Part I: The Early Years (1980-1983) [ArmchairArcade]

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